As you know, we’re taking a little time to rework the girls of the cast, but while the artists are working I’m also adding and changing stuff you might want to know about!
Let’s talk about all of this while waiting for Princess & Conquest to go live with its first release!
Right after working on the Drider Progeny, promised for this month, we started reworking all the main cast in our own way, also together with a new member of the Team, Eversor!
In just 3 days Human and Skeleton have been dealt with, we’ll work to keep things moving smoothly like this.
The aim is to make new characters, while keeping the same feeling the old ones used to have!
Kobold: In Progress
Golem: In Preparation
Insect: Not Started
Desert: Not Started
Ghost: Not Started
Goblin: Not Started
Moth: Not Started
Cat: Not Started
Dog: Not Started
Mouse: Not Started
Rabbit: Not Started
I know you’d like to see dem previews, we’ll likely release the remade Kobold, Human, Slime, Golem and Skeleton for Patrons to see by the end of the month.
There’s now a bunch of spiders waiting to hatch, while you Princess & Conquest around the Kingdom!
4000+ different looks for the new race of Progeny! Keep them away from frogs. Please.
You heard it!
Egg laying races (kobolds, insects, moths, driders and… dragons) won’t give birth to living Progeny anymore, the Knight will instead recieve an Egg of said race that will need some time to hatch!
Dear will provide you with what you need in order for your Eggs to hatch: an Egg Incubator that will (initially) allow you to incubate 5 eggs, of any race, at the same time.
Breeding & Rebreeding in Princess & Conquest
Just like Mendel taught, but now done properly!
Before, only breeding with the 1st generations was possible, and the offsprings you got that way could already differ greatly from their own mothers.
Now, through Breeding & Rebreeding, selective breeding becomes possible!
You can choose, between all the Progeny you get from one of the girls, your favourite one, so that the following generations will look like the new mother you chose this way!
You get a rare variety or coloration of a monster (like the human/spider hybrid in gen IV in the picture down here)? If you breed her it will be much easier to get another of the same rare variety!
This is just the surface of it all, the mechanics underlying the patterns of transmissions of said features will try to simulate as closely as possible what happens in real life.
A brief plunge into madness:
The KoboldSome (Kobold Chromosome)
This will SURELY be included in the instructions manual upon release.
I’ve planned the features to be placed on a single (for now, as long as we have less than ~10 different characters to be inherited) chromosome, for each race.
To keep things even simpler there won’t be one for the Knight, let’s assume he’s some kind of universal breeder, that doesn’t influence the offsprings. In short, this means only the mother will influence the Progeny you get.
By placing the different features on a chromosome you can determine how often 2 characters are transmitted together.
Looking at the one for kobolds you can see that horn and tail shape often go together, this can be good if you want to keep or change both, but it makes it really difficult to keep one, while changing the other!
This isn’t a mechanic that will require too much time to implement, I can deal with it with a couple algorithms at most, but I strongly believe that fun and impredictable things can happen only if you try to follow as close as possible what happens in real life.
Sorry for the radio silence as of lately, I was busy trying to make some (pretty drastic) changes to the game, mostly about customization options and replayability. Let’s start!
It is now possible to choose, at the beginning of the game, if you want the main girls to have randomized looks, the classic ones or to be a mixed bag!
That works for all of them, provided their race has a Progeny, that’s why we’ll be focusing on those a little more starting in June.
I’m also glad to announce that we’ll be adding a Royal Dragon Progeny, to make it possible for the dragons to have countless new looks too!
I know there’s a lot of you that wanted this to happen, so… why not.
To add even more variability, some features a Princess with an alternative look has, will be reflected on how her Reign behaves!
A Spider-like Insect is even more aggressive and will declare wars more easily, a Mouse with a mechanical arm has an increased Diplomacy score with the golems, a fully transformed Succubus increases the overall Kingdom Lewdness while at the same time making it easier for the Knight to have sex with her!
At the beginning of the game (either if you skip the intro or play it) you can also decide what kind of Knight you are going to be during that playthrough. There’s currently 9 options:
[Default] Human Knight: +2 Affinity with reigns ruled by a Human Princess (default: Human and Desert)
Battle-Ready: +1 Strength and +1 Agility
Stud Knight: +1 Endurance and +2 Kingdom Lewdness
Pacifist Knight: +1 Intelligence and +1 Diplomacy between all reigns
Monster Lover: +2 Affinity with reigns ruled by a Monster Princess (default: Slime, Insect, Goblin and Moth)
Beast Lover: +2 Affinity with reigns ruled by a Beast Princess (default: Cat, Mouse and Rabbit)
Undead Lover: +2 Affinity with reigns ruled by an undead Princess (default: Golem, Skeleton and Ghost)
Wealthy Knight: Start the game with 1 additiona, random, dowry
Prince Knight: +1 Relationship with all the girls
More will surely come.
So far some of the categories don’t have the definitive roster, until the final lineup of 20 girls is decided I’ll try to keep things balanced. Insects might leave Monsters and become a category of its own if it gets another entry (might happen with Drider, considering she’s getting her own Progeny) and a Demon family also has some chances of appearing.
But this isn’t everything!
If you chose to have some Princesses to be randomized, there might be changes to the above bonuses.
If Goblin gets a hairy and sturdy Bugbear body she also counts as a Beast (you get +2 Affinity with her even if you chose “Beast Lover”).
If Desert is a succubus or a satyr she doesn’t count as a Human anymore (you won’t get +2 Affinity with her even if you chose “Human Knight”).
Princess & Conquest
Dynamic Princesses, looking differently from the charts, growing a plethora of children of many different races, this is FAR beyond what the original concept of Towergirls included, that’s why we thought it would be better to do the switch now before it’s too late.
The game will change its name to Princess & Conquest, there will be a complete rebrand, losing any connection to Towergirls and avoiding any possible future legal issue that would endanger the development.
The normal mode will be called “Conquest Mode“, while the Princess/Castle management one will be called “Princess Mode“.
Nothing about the game will change, but the Princesses will get new looks (while keeping the same style), severing any connection with Towergirls.
Gameplay and coding won’t be touched
Events and dialogues won’t be touched
Progeny and NPCs won’t be touched
Music won’t be touched
The Princesses “classic” look will change
There will be a big icon/UI overhaul
Progeny will also get costumes (is necessary now that there’s “randomized” princesses)
Most races will get their own Progeny, unlocking the “randomization” for the Princess too
The costumes we have now will become available again immediately after the Princess’ rework
The animations will be changed to adapt to the Princess’ new looks
There’s work to do, but I’m happy I’ve recieved the approval of the Team when I made this proposal, it became hard to focus on making a sexy game while having to deal with lawyers and notaries.
Right after the Drider Progeny gets done we’ll begin to show the new looks for the girls, stay tuned!