As you may know, next Test Release will feature a new adult scene (with AssAssP), the stats and damage rework (with Base Stats a la Pokèmon), and the routing system for the traveling NPCs!
|New animated scene made by Akai for AssassinP!|
Let’s leave the routing system awesomness for another time, I’ll just say, for the ones that aren’t familiar with the whole custom-NPCs thing we’re adding to the game, that this new feature makes possible for a NPC to travel around the Kingdom, looking for battles or to help the Princesses he/she likes if the lady finds herself in danger. That’s the basic thing, as I said, I’ll make a dedicated post in the blog covering everything you need to know about it.
Since I had a little time on my hands (HA! LIES!), I started working more intensively on getting Moth’s Reign ready as soon as possible!
Her reing won’t be locked when the game starts (like Insect/Skeleton/Ghost), but reaching her reign won’t be easy as for the other reigns available from the start.
As you’d expect, Moth’s Reign and questline will be strongly related to the day/night cycle. During the night her troops will be quite stronger and you’ll be able to talk to her, but when the sun is high her troops will be weaker (both against you and other armies) and she will spend the day napping in her nest!
Their fighting style will be more dependant on status rather than pure damage, but I’m working on a couple tricky units that will be able to cast illusory magic that will make the fights the moths quite challenging.
At the same time we’re reworking Golem Princess like we did with SlimeP, since she’s the winner of the 2nd “Princess Renewal poll”. Expect to see more of her soon!
Enough for today, gotta get back to work!
For all the public users: v0.10(+Patch4) releases by the 20th of Dec and next Saturday (3rd of Dec) for 1$ pledgers!