Big Development Update~

Sup everyone! Princess rework posts will resume very soon, possibly tonight I’ll post the new Desert Princess, then Goblin and Golem will follow!

I realize I’ve been working pretty much continuously without sharing much about it, time to fix this!

GAMEPLAY CHANGES

Attributes

This change is bigger than it seems, and envelops many aspects of the game.

The Princesses now will have attributes, possibily varying if you’re using Custom Princesses instead of the Classic ones.

The Attributes (the grouped ones are usually mutually exclusive) are:

  • Living
  • Undead

 

  • Human
  • Beast
  • Demon
  • Monster

So, while Harvest would be Living/Human and Slime would count as Living/Monster, the default Skeleton would be Undead/Human while a custom Skeleton looking like

would be Undead/Monster.

This classification comes in handy to explain how certain mechanics work differently for different races.

While Living characters can normally reproduce, Undead ones are not that lucky.
Living beings, just like you and me, require food to survive, but Undead ones don’t!
Beasts reproduce faster, Monsters have varying speeds to deliver (some of them, like Slimes, will deliver faster than beasts from the next update), Humans need longer times.
Demons and Monsters are bad at dealing with other beings (meaning lower Diplomacy scores), while Humans and Beasts are more courteous.

And so on…

Wealth

A Reign’s Wealth  won’t increase as time passes anymore.

A Reign’s Wealth  won’t increase its Army  or Defense  score anymore.

Now that there’s mechanics that regulate slave trades (goblin), food trades (harvest), customs (mouse) and war expenses, together with more events that can change a reign’s wealth (like during Tea Parties) I’m ready to leave it to these game’s features, without having Wealth go up by itself after set times.

  • War Expenses

From now on armies will require Wealth  to be maintained for long times.

When a reign depletes all its Wealth  its population will slowly start to drop.
If the population (you can see it in the Status Screen) reaches 0 that reign is defeated!

Conquering a city from another Princess rewards the conqueror with 1 Wealth , conquering her capital gives 1 additional Wealth !

  • Food

Let’s spill it out .
Harvest Princess is a good-willed, simple-minded, cutie.

She produces most of the food and crops in the Kingdom, to the point that she could starve half the Kingdom if she wanted, getting rich by selling fresh vegetables and flour to the ones willing to pay.

BUT… she has the golden heart of a Princess, that wouldn’t be the right thing to do. Screw Machiavelli.

She sells at fair rates what she produces to all the other Princesses, stopping () only if they’re at war with her.

Living Princesses will have a hard time against her, while Undead ones will trample her easily:
The ones that need to eat to survive will gradually lose population with drawn out wars (and gradually recovering Diplomacy with Harvest Princess, realizing their mistakes), despite of their Wealth , unless they’re controlling the Holstaur Dairies!

If they have easy access to milk they won’t starve, even when at war with Harvest Princess!

  • Customs
The new Status Screen~

In the picture above the Harvests Reign is warring () with the Cats!

Harvest is in the Northern part of the Kingdom, the latter is in the Southern one. If either of them isn’t friendly enough with the Mice, they’ll have to pay customs () to the Mice Reign! Their fortress is right in the middle, between the North and the South, the warring armies have to go through there to get to the other side, there’s no way around it! (yet…)

Warring in faraway lands for prolonged times might deplete the treasury () of a Princess but the winner takes back some of it!

  • Slaves

How it worked until now:

A reign getting defeated could have its Princess sold to Goblin Princess as a slave.
The reign selling it would gain 1 Wealth  immediately while the goblins would lose 1 Wealth immediately, to gain it back only when the slave is sold.

How it will work from now on:

A reign getting defeated could have its Princess sold to Goblin Princess as a slave, like before.
The reign selling it would gain 1 Wealth  immediately while the goblins would lose 1 Wealth  immediately, to gain it back only when the slave is sold.

Then the Goblins, depending on the selling price of the girl, could gain 1 or 2 additional Wealth !

Other random events can increase/decrease the Wealth  a Princess has, like good ol’ Tea Parties, “Knight’s INC.” quests, Pirates (another new one) and I plan to have in future more Goods they can trade to eachother!

Harvests Reign

Most of the reign is ready and the hard part of its development is behind, most of the maps are ready, we’re now writing scenes, BGMs and drawing the NPCs that inhabit it.

I won’t spoil a single thing, let’s just say that, dependig on how you play her route out, most of the Kingdom will have to fight for a piece of bread.

Take this free Slime lewd preview and be on your way!

There will be 1 animation for all the colours and the variation will be for legged/non-legged slimes!

3 Comments

  1. >She

    I’m hoping this is either a joke or that the rooster bell is still in

    1. It’s BECAUSE the sex-changing bell is still in the game that the pronoun to be used with Harvest Princess can either be “he” or “she”.

      1. Okay phew, I was worried for a second you were dummying out boy princess’

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