Times they are a changin’~

A whole lot of new artworks and assets for the rebrand we’re undergoing! Definitely something you want to see!

Princess & Conquest gallery is available to 5$+ Patrons!
Princess Mode and its gallery are available only to 10$+ Patrons!

You can access both the galleries from the  to the left!

Time to show off our new girls to the public!

We worked on the first 4 girls in around 10 days. We’re very proud of all of them, I hope you’ll come to like the new characters as we do!

All of them share a shiny gemmed crown and a more refined look and their dresses can be worn also by their Heirs or by custom Princesses!

How we decided on the new designs is explained with the needed details in their respective posts, we are sharing these first 4 with everyone, then publish the full roster to the public only when all the girls will be dealt with (Patrons will be updated regularly instead)!

By that time v0.15 of Princess & Conquest, starring Harvest Princess, will release!


The Kobold


The Human


The Slime


The “Girl”

Additionally, Skeleton is almost ready, she only needs all her extras (crown, dresses for the NPCs and stuff like that).

As promised, there won’t be any cut content, we’re already working (approximately day and night) to transfer the old costumes on the new Princesses, while working on the new girls!

The next ones that will be made in the first half of June should be Golem, Desert, Goblin and one between Mouse or Rabbit! Their concepts are really something, we can’t wait to show them too~

Summer is upon us, time for courage tests and sweaty, hot, summer nights!

The Fields Reign is now officially on its way, it will host more than one Princess and in the events happening in there have been on a notebook of mine since months, finally I’m able to see it become a reality!

Here’s the first preview of some of the maps, still work in progress, obviously.

The ruler of this new reign has a huge following of burly and manly farmers. While dirty poor they’re a force to be reckoned while fighting to defend their princess!

But the Princess is troubled by something at the beginning of the game, and will refuese to meet anyone!

While the Fields Reign is pretty peaceful and in good terms with their neighbours they’re still in the Northern part of the Kingdom, there’s skeletons and other mean creatures that could see it as a sweet treat~
If things stays like this the reign will be trampled by the first army sieging them.

Fields of Gold~

The solution for the princess’ troubles could be found in the endless Scarecrow Fields, but will the Knight be able to keep his word, while facing its many perils and temptations?

Who should rule the Fields Reign? This time it may be up to the Knight to decide it.

Music comes from inside?

That’s not all we worked on and have yet to show!

The ice Dragoness finally has her own ending, and Royal Dragons in general will get their own new Progeny next month, together with Lamias!

Finally, the crazyness of monster chromosomes (MonsterSomes?) continues! I’ve just finished reworking the character transmission for the first 6 races, now what happens is close to what would happen with a (single) real chromosome with genes located in it and such~

This new system makes obtaining the Progeny you want a little harder, since they’re bound to look closer to their mother’s, but now you can scientifically pursue the perfect look for you!

We should be able to show the new Kobold, Human, Slime and Skeleton tomorrow or the day after! Stay tuned!

As you know, we’re taking a little time to rework the girls of the cast, but while the artists are working I’m also adding and changing stuff you might want to know about!
Let’s talk about all of this while waiting for Princess & Conquest to go live with its first release!

Princess Rework

Right after working on the Drider Progeny, promised for this month, we started reworking all the main cast in our own way, also together with a new member of the Team, Eversor!

In just 3 days Human and Skeleton have been dealt with, we’ll work to keep things moving smoothly like this.
The aim is to make new characters, while keeping the same feeling the old ones used to have!

  • Kobold: In Progress
  • Human: Completed
  • Slime: In Preparation
  • Golem: In Preparation
  • Insect: Not Started
  • Skeleton: Completed
  • Desert: Not Started
  • Ghost: Not Started
  • Goblin: Not Started
  • Moth: Not Started
  • Cat: Not Started
  • Dog: Not Started
  • Mouse: Not Started
  • Rabbit: Not Started

I know you’d like to see dem previews, we’ll likely release the remade Kobold, Human, Slime, Golem and Skeleton for Patrons to see by the end of the month.

Drider Progeny

There’s now a bunch of spiders waiting to hatch, while you Princess & Conquest around the Kingdom!

4000+ different looks for the new race of Progeny! Keep them away from frogs. Please.


You heard it!
Egg laying races (kobolds, insects, moths, driders and… dragons) won’t give birth to living Progeny anymore, the Knight will instead recieve an Egg of said race that will need some time to hatch!

Dear will provide you with what you need in order for your Eggs to hatch: an Egg Incubator that will (initially) allow you to incubate 5 eggs, of any race, at the same time.

Breeding & Rebreeding in Princess & Conquest

Just like Mendel taught, but now done properly!

Before, only breeding with the 1st generations was possible, and the offsprings you got that way could already differ greatly from their own mothers.
Now, through Breeding & Rebreeding, selective breeding becomes possible!

You can choose, between all the Progeny you get from one of the girls, your favourite one, so that the following generations will look like the new mother you chose this way!

You get a rare variety or coloration of a monster (like the human/spider hybrid in gen IV in the picture down here)? If you breed her it will be much easier to get another of the same rare variety!

Eons of breeding later…

This is just the surface of it all, the mechanics underlying the patterns of transmissions of said features will try to simulate as closely as possible what happens in real life.

A brief plunge into madness:

The KoboldSome (Kobold Chromosome)

This will SURELY be included in the instructions manual upon release.

I’ve planned the features to be placed on a single (for now, as long as we have less than ~10 different characters to be inherited) chromosome, for each race.

To keep things even simpler there won’t be one for the Knight, let’s assume he’s some kind of universal breeder, that doesn’t influence the offsprings. In short, this means only the mother will influence the Progeny you get.

By placing the different features on a chromosome you can determine how often 2 characters are transmitted together.

Looking at the one for kobolds you can see that horn and tail shape often go together, this can be good if you want to keep or change both, but it makes it really difficult to keep one, while changing the other!

This isn’t a mechanic that will require too much time to implement, I can deal with it with a couple algorithms at most, but I strongly believe that fun and impredictable things can happen only if you try to follow as close as possible what happens in real life.

Let’s put that degree to use, finally.